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  • Jutsus Fuuinjutsu & kinjutsu Kuchiose, Doujutsu, Medjutsu, Genjutsu, Taijutsu, Ninjutsu

Special Elements


Pick a category;

  • Wood Element
  • Ice Element
  • Sand Element
  • Iron Sand
  • Nara Clans Jutsus
  • Clay Jutsus
  • Sound Jutsus
  • Lava Jutsus
  • Rain Jutsus
  • Puppet Jutsus
  • Sage Jutsus

Wood Element

D-Rank

(Mokuton: Mokujin) - Wood Style: Wooden Man
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A(+5 for any hits landed buy the dummy)
Description: Creates a wooden fighting dummy to battle opponent.

(Mokuton: Moku Henge) - Wood Style: Wood Transformation
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Creates a wooden transformation.

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Description: Creates small wood pillars or trees to trap, defend, or fight with.

C-Rank

(Hana Ninpou: Hikarakuyou) - Flower Ninja Art: Scattering Flowers
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: Creates rasor sharp daisy heads that are the flung like shuriken that slice the opponent.
Note:This jutsu can be used by any ninja unlike Mokuton

(Hana Ninpou: Hikari Fukou) - Flower Ninja Art: Glittering Unhappiness
Rank: C
Type: Attack
Chakra cost: 15
Damage Points: 30
Description: Creates razor sharp daisy heads that slice the opponent if they are close.
Note:This jutsu can be used by any ninja unlike Mokuton

(Hana Ninpou: Hyakkaryouran) - Flower Ninja Art: Many Flowers In Bloom
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage Points: 30
Description: Creates a patch of flowers around the user where fire then travels to to burn the opponent(similar to Dragon fire).
Note:This jutsu can be used by any ninja unlike Mokuton

(Hana Ninpou: Hyakkaryouran #2) - Flower Ninja Art: Many Flowers In Bloom #2
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: The user makes a whirl wind of sakura petals that they use to blend in and attack this can be use this with Five Senses Confusion Disorder(not as one jutsu).
Note:This jutsu can be used by any ninja unlike Mokuton

(Hana Ninpou: Hyakkasaihou) - Flower Ninja Art: 100 Blossoming Flowers
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: Creates a air born field of flowers that can then be made to explode.
Note:This jutsu can be used by any ninja unlike Mokuton

(Mokuton: Mokujin soujutsu) - Wood Style: Wooden Men Manipulation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Wooden men that mimic their opponents moves or if used with Wood Men Coffin used to drain way Chakra from Opponent.

(Mokuton: Shoukei) - Wood Style: Wood inter-locking Wall
Rank: C
Type: Supplementary/Defence
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates a wooden inter-locking wall that acts as a prison or as a shield.

(Mokuton: Shichuuka) - Wood Style: Four Pillars Home
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Pioints: N/A
Description: Creates a wooden home for a place to stay or as a defense.

(Mokuton: Moku shichuurou) - Wood Style: Four Pillars Prison
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Creates a wooden Prison that can trap or defend.

(Mokuton: Moku Hinoki) - Wood Style:
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates a wooden pillar that attacks the opponent and sends then into the air, while the user creates a smaller wood pillar and slams the opponent into the first pillar splitting it all the way threw.

B-Rank

(Mokuton: Yanagi) - Wood Style: Wood Willow
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: Creates a huge willow tree from wooden pillars that can smash multiple enemies.

(Mokuton: Mokujin Hitsugi) - Wood Style: Wooden Men Coffin
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates a wooden House made form Mokujins. Best used with Wooden Men Manipulation to drain the opponent of there chakra while they fight your wooden dummies.

(Mokuton: Jubaku Eisou) - Wood Style: Binding Nest
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: the user traps the opponents inside a tree the grows around the opponent and only leaves there head sticking out.The user can then crush there opponent inside of the tree.

A-Rank

(Mokuton Hijutsu: Jukai Koutan/Bakuha) - Secrect Wood Style: Birth Of Dense Woodland/Explosion
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60(+20 if you capture opponent and make the tree explode)
Description: Creates a forest that can either Attack.defend,or imprison the enemy.

S-Rank

(Hokage Shiki Jijun Jutsu: Kakuan Nitten Suishu) - Hokage Style 60 Years Retirement Technique: Sanctuary Enlightenment Enclosing Palm
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This jutsu forcibly stops a tailed beast transformation and give the user control of biju.The user summons wooden pillars with dragon heads that absorbs the chakra of a tailed beast host.Controlling a biju lasts 2 turns.
NOTE:Only Yamato and 1stHokage can use this jutsu.


Ice Jutsu

C-Rank

(Hyouton no Jutsu) Ice Release Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user can use this jutsu to make it begin to snow down on the terrain, or, much like the “Earth Style Technique” the user can make small pillars or shields of pre-existing ice or make it materialize (if from Haku's Clan). If this is used to make snow, then after 3 to 4 turns most of the terrain will be covered.

(Hyouton: Tsubame Fubuki) Ice Release: Swallow Snow Storm
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will shoot out a cluster of needles, shaped like swallows, which will fly out toward their target with great speed. The swallows are unable to be dodged as they can change direction in mid-air, redirecting themselves to hit their target. This jutsu is also highly resistant to fire attacks, unable to be destroyed by fire jutsu unless it is higher than C ranked.

(Hyouton: Hyōrō no Jutsu) Ice Release: Ice Prison Technique
Rank: C
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will rise up what seems like a jagged pillar of ice from the ground, encasing their opponent and freezing them in place. The user can also use this on themselves, encasing themselves in ice to defend them from jutsu. Being an ice user, however, the user will still be able to move their arms and legs fluently while in the ice.

(Hyouton: Sensatsu Suishou) Ice Release: 1000 Needles of Death
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will make needles surround the opponent from all sides. Directly above them, though, there is an opening. The user can jump away at the last second before the needles converge on their opponent, or they can simply perform the jutsu from a safe distance.

B-Rank

(Hyouton: Rōga Nadare no Jutsu) Ice Release: Wolf Fang Avalanche Technique
Rank: B
Type: Attack
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a pack of wolves made of snow that will rush down a mountain and attack the opponent. The user can also simply make a pack of wolves to attack the user without using the mountain, though the momentum they gain from their descent down a mountain makes the jutsu more effective.

(Hyouton: Aisu Gosunkugi) Ice Release: Ice Spikes
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.

(Hyouton: Ikkaku Hakugei) Ice Release: One Horned White Whale
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: A humongous white whale with a single horn made out of ice will be made. The whale can crash into a target using its large horn or simply its massive size, or it can serve defensive purposes; its large size making it capable of blocking any attack that it is capable of withstanding.

(Hyouton: Haryū Mōko) Ice Release: Tearing Dragon Fierce Tiger
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a giant tiger made out of ice. The tiger cannot even be slightly affected by any water release unless it is A ranked or above (or a combination of water and another element) as it freezes most water release attacks it comes in contact with.

A-Rank

(Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.

(Hyouton: Kokuryū Bōfūsetsu) Ice Release: Black Dragon Blizzard
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore unable to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.

S-Rank

(Hyouton: Sōryū Bōfūsetsu) Ice Release: Twin Dragon Blizzard
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: This is an advanced version of “Ice Release: Black Dragon Blizzard,” in which the user makes two of these dragons instead of one. The two dragons then swirl upwards and converge into a massive tornado.

(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.

(Hyouton: Makyō Hyō Satsu) Ice Release: Mirror Ice Murder
Rank: S
Type: Attack
Range: Inside of the Demonic Ice Crystal Mirrors
Chakra Cost: 40
Damage: 80
Description: The user will detonate all of the mirrors after using “Ice Release: Demonic Ice Crystal Mirrors” causing an enormous explosion, damaging all inside. Meanwhile, using the great speed granted to them by the jutsu, the user will leave the mirrors at the last second before they explode.
Note: Only usable while “Ice Release: Demonic Crystal Ice Mirrors” is active.


Sand Jutsu

D-Rank

(Suna No Jutsu) - Sand Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short
Chakra cost: 10
Damage Points: 20
Description: Sand to punch opponent or make small sand shields.

(Sabaku Kyuu) - Sand Coffin
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage Points: 5
Description: Sand that covers and encases the enemy in from head to toe.
(Sabaku: Suna Bunshin) - Sand Clone
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: A clone mad of sand.

C-Rank

(Suna No Muya) - Sand cocoon
Rank: C
Type: Supplementary/Defense
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: A small sphere of dense sand that protects the user from attacks. Also used to change into Shukaku.

(Suna No Yoroi) - Sand Armor
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: Armor of sand that looks like its not being worn but protects from damage.

(Suna No Tate) - Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15(+2 every turn past activation to keep it going)
Damage Points: N/A
Description: A loose spread out of sand that circles the enemy hardening and moving to block attacks.

(Suna Shuriken) - Sand Shuriken
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A burst of 10 balls of sand balls flung at the opponent that cause blunt damage instead of cutting.

(Suna Shigure) - Sand Shower
Rank: C
Type: Attack/Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: 30
Description: A down pour of sand shaped like small cylinders that rain from the sky.

(Gokuamaisou) - Sand Prison Burial
Rank: C
Type: Supplementary
Range: Short-MId
Chakra Cost: 15
Damage Points: N/A
Description: The user loosens the dirt around the targets feet causing the target to sink deep in to the ground.The pressure at the targets depth immobilizes the target.

(Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them from harm or to give then an air advantage.

B-Rank

(Sabaku Sousou) - Sand Burial
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage Points: 40
Description: Sand that crushes the opponent after it covers there body.
(Suna Raishin) - Sand Lightning Needles
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: A spray of needles that surround the enemy and when they hit the ground they discharge electricity out at the enemy.

(Sabaku Ryuusa Bakuryuu) - Sand Avalanche
Rank: B
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 20(+5 if you make the sand from dirt)
Damage Points: 40
Description: A huge wave of sand that can cover a large area and drown the enemy in sand.

(Shukaku No Hoko) - Halberd Of Shukaku
Rank: B
Type: Attack
Range: Short/Mid
Chakra cost: 20
Damage Points: 40
Description: A huge spear of condensed sand that is launched at the enemy or manually wielded.

(Shukaku No Tate) - Shukaku`s Shield
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: A huge statue of Shukaku that is made from the hardest minerals and is impossible to break into.

A-Rank

(Sabaku Sajin Sougeki) - Twin Pillars Of Crushing Sand
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: Two pillars of dense sand that smash the opponent between them and then smash them under pressure.

(Sabaku Rou) - Sand Prison
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: A huge sphere of sand that traps the opponent in and then crushes them.

(Sabaku Taisou) - Imperial Sand Burial
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A sand burial on a huge scale that can crush multiple enemies once they've been caught in sand.

S-Rank

(Messaba Kusou) - Destroying Desert Burial
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A huge variation of Imperial Sand Burial that crushes with such force that it leaves behind only a giant crater.


Iron Sand

D-Rank

(Satetsu No Jutsu) - Iron Sand: Iron Sand Technique

Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: Used to create small objects for defense or attack.

C-Rank

(Satetsu Shigure) - Iron Sand: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A down pour of senbon from the sky.

(Satetsu No Tate) - Iron Sand: Iron Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: 30
Description: A Shield of iron.

B-Rank

(Jishaku Ninpou: Denji Genmu) - Magnetic Ninja Art: Electric Phantasms
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.

(Jishaku Ninpou: Mugen Inseki) - Magnetic Ninja Art: Infinite Meteorites
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will magnetize a spot behind the target ans break up nearby earth.Then the earth will attack the use since he/she is in the filed of he magnetically charged spot.

(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.

(Satetsu Kaihou) - Iron Sand: Iron Sand World
Rank: B
Type: Supplementary/Attack
Range: Short
Chakra cost: 20
Damage Points: 40
Description: Used to create huge objects to smash opponent with or a connection of spikes take drops down onto the enemy turning them causing multiple injuries.

(Satetsu sousou) - Iron Sand: Iron Sand Burial
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: The enemy is covered in iron sand and is then crushed.


Nara Clan Shadow Jutsu

D-Rank

(Kage Mane) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy by combining shadows.

(Kage Mane Shuriken) - Shadow Imitation Shuriken
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy buy throwing and hitting there shadow special blades infused with shadow chakra.

C-Rank

(Kage Kubi Shibari) - Shadow Neck Bind
Rank: C
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: Traps the enemy buy combining shadows and then strangles the enemy with a shadow hand.

B-Rank

(Kagegijin) - Shadow Impersonation
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: Shadow forms to replicas of the user that pound the opponent and squeezes them to finish them off.

(Kageasshou) - Shadow Giant Hand Crush
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: Using Flash bombs to extend your shadow your form it into a giant hand that crushes the opponent.

(Kage Enmaku) - Shadow Smoke Screen
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: You first throw a smoke bomb at the opponent and then your shadow covers the smoke compressing it and trapping the opponent in a body suit shadow with the high pressure smoke crushing them form with in.

(Kage Nui) - Shadow Sewing
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 20(+5 if used with exploding tags)
Damage Points: 40(+10 if used with exploding tags)
Description: Shadow needles that can move the opponent or impale them and can be used with exploding tags.

(Kage yose) - Shadow summoning
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20(+5 for Shadow Neck Bind,+7 for Shadow Sewing)
Damage Points: N/A +55 if used with a pre-trap(only Shikamaru can use this attack and only once per battle)+30 for Shadow Neck Bind and +40 of Shadow Sewing
Descriptoin: Summons shadows unto the enemy that can grab onto other objects or be used to choke or impale the opponent.
Note:Those are the total amount of damage done by this jutsu.


Clay Jutsu

(Kibaku Nendo) - Exploding Clay
Type: Attack
Range: Short-Long
Chakra Cost: 15-50(Depends on the C-level used)
Damage Points: 30-90
Description: The user makes clay figurines that are infused with there chakra. These works of art can explode causing huge damage to the opponent and area.

Types Of C Chakra:
C-1 makes small animals form birds to spiders.(Chakra= 15, Damage= 20)
C-2 makes C-2 Doragon(Dragon).This dragon makes small land mines that the users partner or clone hide under ground.Then the dragon will sned flying bombs to ttack the enemy.This combos locks in the enemy were one false move could be there last.(Chakra= 20,Damage= 50)
C-3 makes Ohako.Ohako Is said to be able to destroy a whole village with its blast.(chakra=30,Damage= 70)
C-4 makes Garuda.This jutsu makes a huge copy of the original that explodes sending out millions of microscopic bombs.Also This level makes (Kyuukyoyu Geijutsu)-Ultimate Art where the user detonates them self win and the blast covers 10 kilometers.This will kill the user if done.(Chakra= 40,Damage= 90)
NOTE:Only Deidara can use this jutsu.


Sound Jutsu

C-Rank

(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: C
Type: Supplementary/Defense
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/a
Description: The user concentrating chakra into their vocal cords enhancing throat chakra lets out a scream that travels extremely fast in which can be used to deflect projectiles and send opponents flying.
Note: Travels at 315 speed

(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands Skill
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user charges chakra into the palms of there hands, and then smash them together. The force creates chakra infused sound waves which can be used to disperse oncoming jutsu(only works on C-Rank or below jutsu).
Note: Travels at 450 speed

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.

B-Rank

(Ototon: Basuto Houmen no Jutsu) - Sound Release: Sonic Release Skill
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charge towards their opponent. With that area of their body having that chakra infused with it upon utilizing an attack with either of those areas it causes a release of sonic vibrations that act as a secondary blow.that makes the opponent unable to use what ever body part is hit for 1 turn.Even if the opponent manages to evade, chances are they still will be hit by the sonic release.If thats the case this jutsus damage is halved.
Note: Travels at 395 speed

(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra into their mouth and infuses their vocal chords as they release a burst of sound towards the opponent. If they managed to dodge it, that is the worst thing that can happen. The sound gets stronger as it bounces off of objects however it also gets smaller as it goes on.
Note: Travels at 450 speed

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathering chakra into both of their hands begin to excite the air and cause it to vibrate extremely fast. Upon slamming the two separate vibrations together and releasing them, it creates a powerful technique which can shatter various objects.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user gathering their chakra into the air having it flow towards the opponent causes this portion of sound to remain in their opponents ears. The ringing continues to grow as time progresses as at first it will disrupt how a person hears eventually hampering their ability to think. From that it starts to mess with their balance until they become incredibly disorientated.Lasts 10 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off.

(Ototon: Chi Oto no jutsu) - Sound Release: Bloody Sound Technique
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The User Forms A huge amount of Chakra in their fists and when a punch is thrown the hands release it in the form of Tremendous sound waves that spreads out through the area. Mainly Travels through the air so it don't leave a trail that it is coming. When the sound Impacts the foe they will lose the ability to hear for a while and it will cause them to bleed out of the ear. Causes the foe to lose hearing for 5 turns so it will be harder for them to evade attacks.
Note: Travels at 500 speed

(Ototon: Oto Bunshin no Jutsu) - Sound Release: Sound Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 20(40 when its disperses)
Description: Creates a clone of sound that can send high sound waves at the foe. Does double the damage when disperse.


Lava jutsu

D-Rank

(Magumaton: Maguma Heki) - Magma Release: Magma Wall
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: A technique which creates a wall of Magma

(Maguma Bunshin no Jutsu) - Magma Bunshin Skill
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where a clone is created out of magma, in which can fire off a stream of magma from its arms not to exceed the volume of the clone.

C-Rank

(Magumaton: Maguma Engo No Jutsu) - Magma Release: Magma Protection
Rank: C
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is used to protect the user. Magma flies up from the ground and floats around the user. If the opponent attacks the magma, that will hurt a great deal. But over time the magma will harden and become rock, and fall to the ground(this justu lasts for 2 turns).

B-Rank

(Magumaton: Maguma Hitoya No Jutsu) - Magma Release: Magma Prison
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user performs various hand seals as they charge chakra deep into the ground. Magma erupts from the ground as it surges creating a large dome either around just the opponent of both the opponent and the user. Within the prison is it very hot until the magma cools. When the magma cools it is very hard to break, and is almost an inescapable prison(lava lasts 2 turns and if touched causes -3 damage).

A-Rank

(Magumaton: Kazan Funka No Jutsu) - Magma Release: Volcano Eruption
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a great deal of chakra within their body as they surge it all throughout the ground. Several points in the ground then build up a great deal of steam as it flies through the ground. Surrounding the area in a veil of steam. The user jumps into the air as rocks fly into the sky from the uprising steam. The user then breathes fire and it covers the rocks, sending down a storm of flaming rocks.

(Magumaton: Kazangan Heki) - Magma Release: Lava Burst
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user performing the necessary handseals take in a deep breath as they bring about the ideals of most fire exhaling jutsu into play. Upon exhaling, a burst of condensed lava emerges and is fired off at the opponent. Upon striking a surface it explodes into many droplets of lava.

S-Rank

(Magumaton: Yurasu no Kazangan) - Magma Release Rock to Lava
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A jutsu that helps bring out more substance for magma jutsu, can also add a certain twist to the battlefield by changing a rocky terrain to a fiery terrain of lava.

(Magumaton: Maguma Hitoare no Jutsu) - Magma Release: Magma Shower
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Causes a great shower of magma that can be almost inescapable by the opponent but is also hazardous to the user since the lava could strike him/her as well.


Rain Jutsu


(Kadou Tsunami no Jutsu) - Vortex Tsunami Technique
Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: A highly advanced technique that draws all the rain into one point, this single point spins at high speeds, so high that they begin to pull the rain cloud into them. The final effect of this technique is a swirling storm of Water that rushes towards an opponent in a fierce tidal wave like motion.
The speeds that this vortex spins at are so fast that it is able to cut through armor. This technique, once sent out is almost impossible to stop and will continue going until the chakra supporting it runs out. As a downside, the storm will chase down an opponent and anything near an opponent, including the user of the jutsu .

(Haisou no Kouryuu no Jutsu) - Flight of the Rain Dragons
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40(-10 each turn to keep this jutsu in play)
Damage Points: 80
Description: After performing a long row of hand seals, the user makes a small cut on each of his or her ring fingers and raises his or her hands to the sky. Some of the user's blood raises up into the sky, apparently as a sacrifice. The clouds then begin to warp and form into several dragons. Once fully formed, each of the dragons is capable of emitting one spiral rain spear per turn. The dragons also act as alternate sources of rain.

(Kuro Ame no Jutsu) - Dark Rain Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40(-5 each turn after 3 turns have passed)
Damage Points: N/A
Description: The user forms the necessary handseals and the all the rain drops in the area becomes pitch black, they can be felt pouring down but would not be seen, and they would still be transparent. This is a very strong technique because as soon as this is done every technique the user create using this will be pitch black and the enemy will not see them coming

(Suiton: Kouryuu no Jutsu) - Water Style: Rain Dragon Skill
Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: powerful jutsu that's into motion the creation of a dragon made of clouds. the dragon itself is very powerful and adds a level of versatility previously unknown to rain-based techniques. The dragon swoops down from the sky and onto the battlefield. Not only is it capable of shooting a spiral rain spear from any point on its body once per post, but it is capable of directing a small rainstorm from its body. This allows rain techniques to be used from the dragon, and become more localized.

(Rasen Yari no Kirinonai Kouu) - Endless Rain of the Spiral Spears
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: An advanced form of the Rain Spear that uses chakra to condense a large amount of rain water into one place to form spears of water in the clouds. The spears can at any time be called down to strike an opponent with only one hand-seal. Unlike its predecessor, these spears are made of constantly moving water that can actually cut an opponent. They also move in a corkscrew pattern that can be slightly manipulated. By widening or sharpening the turns, you can change where the spear will hit mid-technique. The water will stay in the form of spears for a short amount of time (2 turns). Any spears that are not used by that time it will fall uselessly as rain.

(Kadou Boufuu no Jutsu) - Vortex Storm Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: A powerful high level jutsu that uses a great deal of chakra to pull down the storm clouds from the sky and place them around the user and enemy. The chakra that pulled down the clouds keeps them moving at high speeds so that neither the user nor enemy can escape. This jutsu in effect doubles the damage done by rain jutsu attacks and makes them more difficult to dodge. When this technique is used, the rain that comes from the clouds falls sideways, down, up, and near every direction, keeping enemies off balance.

(Boufuu Kumo Kaigara) - Storm Cloud Shell
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: N/A
Description: A powerful technique that draws down a small portion of rain clouds and places them over the user like a full body shell. The clouds continue to produce rain, which allow the user to send out rain jutsu like the Rain spear from their body. This shell also defends against lightening jutsu, cutting their damage in half.

(Ame toraidento no Jutsu) - Rain Trident Technique
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A powerful jutsu that uses chakra to gather rain and form it into a long Trident. The Trident is able to change lengths at the user's well and thanks to the chakra has a somewhat solid form. The Trident returns to its' normal state shortly after creation. When the trident cuts into an object, it expands into said object causing more damage and sometimes can even be used to break bones.

(Hashira no Ame) - Pillar of Rain
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: The user focuses rain to form as a large pillar before high up in the rain, and also focusing on a point on the ground where it should land, the water pillar has a radius of 4 meters and is a powerful jutsu to give an upper advantage against the enemy, the pillar dissolves as it lands on the ground creating a shock wave of water

(Hyaku Touei Ame Bushin) - Hundred Rain Reflection Clones
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 40
Damage Points: N/A
Description: A large scale upgrade of the Reflection Rain clone. The user can create his reflection one hundred different times, these clones don't cause a threat to the enemy and is destroyed by one hit but can make the enemy confused and the user will have time to issue another attack. l The clones mimic the user's every move.

(Hitoshirenu Ame Naifu) - Hidden Rain Knives
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: The user creates the necessary handseals and rain drops in an area of 20 meters around the user is able to turn into sharp water needles, these are relatively weak but can be directed towards an opponent.

(Toku no Ame) - Shield of Rain
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: User performs the necessary handseals and places their hands out in front of them. Using chakra they gather up a large amount of rain and create a wall of solid water. The water is dense and difficult to move through, thus protecting the user from most taijutsu attack and fire attacks. Earth based jutsu and Lighting jutsu are highly effective against this technique. The user must keep his hands connected into the wall at all times or the wall will return to its normal state. If struck by electricity it will move through the water and strike the user as well.

(Ame Ame Tama) - Raining Rain Bullets
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: The user does the necessary handseals and focuses chakra into the rain, the rain draws together and forms several bullets of rain. The "bullets" fall at an accelerated rate and feel like large rocks falling from the sky.

(Kyuutai no Ame) - Orb of Rain
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After a long line of handseals, the user is able to place a large amount of chakra into their hands and gather rain towards their palms. The user must begin running towards the target of the jutsu, once enough rain has been gathered and condensed to form a fist sized orb of water in the user's hand, the user must place their hand near the target. The orb of water will "explode" pushing enemies back and creating openings for attacks.

(Ame Kumo Bunshin) - Rain Cloud Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: A jutsu that creates a clone from the Rain clouds in the sky. The clone resembles the user but keeps the appearance of moving clouds with only the shape and color of the user. Because of this the clouds cannot be used as a distraction. The clones are able to attack and receive attacks.

(Secchakuzai no Kouu) - Rain of Glue
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: When user makes it rain and then changes the compounds of the water(materials in the air).Then makes the rain sticky which binds the opponent in place for 2 turns.this jutsu lasts for 2 turns.


D-Rank ~ Ice Rain Jutsu

(Ame Tama no Jutsu) - Rain Bullet Technique
Rank: D
Type: Attack
Range: Short
Chakra cost: 10
Damage Points: 20
Description: By focusing chakra into the user's hand they are able to gather rain drops towards their palms, the rain is molded together by chakra and forged into a high pressured orb. Once done the orb will shoot away from the users hand and the user will be knocked back. If it hits the enemy the enemy will be sent away flying or unbalanced.

C-Rank ~ Ice Rain Jutsu

(Touei Ame Bushin) - Reflection Rain Clone
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique creates a reflection of the user, this clone is unable to touch physical objects or cause harm. Every move that the user makes the clone mimics at the same time. The reflection clone is destroyed after one hit, this is a tactical technique.

(Amegakure No Jutsu) - Hidden Rain Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that can only be used in rain to conceal oneself, this jutsu is considered a dynamic form of henge. After performing a row of hand-seals, the user seems to disappear. In truth, they have merely assumed a form that mimics rain. Fast movements and physical contact with others may reveal the user

(Hitoshirenu Ame Sai) - Hidden Rain Slash
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line.

(Ame Kasui no jutsu) - Rain Spike Technique
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user of this technique must place chakra into one or more raindrops. As the drops of rain hit the ground they create a small sized spike of water from puddles on the ground. For this technique to work there must be water on the ground and it must be raining.

(Kouu no Yari) - Rain Spear
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: By using chakra to condense a large amount of rainwater into one place, the user creates a spear of water in the clouds. The spear can at any time be called down to strike an opponent with only one hand-seal. The water will stay in the form of spear for a short amount of time (three posts). If the spear is not used by that time it will fall uselessly as rain. The only warning this technique gives is a second pause in the rain when the water is gathered and condensed.

(Ame Nottori no Jutsu) - Rain Capture Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This technique causes a target of the user's choice to "attract" raindrops. The water in the rain drops will attach themselves over an opponent. Once enough water has gathered over an enemy it will also attach to the ground, holding the user's opponent to the ground.

(Ame Bunshin) - Raining Clones
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that creates false clones of the user around drops of rain. Every clone is totally harmless and is destroyed by one hit or if they collide with the ground or the enemy. This technique is used as more of a distraction than anything.

(Gouu no Jutsu) - Heavy Rain Skill
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment

B-Rank ~ Ice Rain Jutsu

(Touketsu Ame Nottori no Jutsu) - Frozen Rain Capture Technique
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: An advance version of rain capture where the user bounces the rain into the clouds.The higher up they go the more colder they get untill they freeze and come falling down(similar to hail)in the form of a net or a dome to capture the opponent.

(Ame Aikuchi) - Rain Dagger
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: A simple jutsu that gathers the rain with chakra and then forms it into a dagger-like weapon. The chakra gives the water a more solid form so that it can be used for attacks. The water returns to normal shortly after creation. When the dagger cuts into something the water from the dagger expands within the cut to increase the damage.

(Amagasa no Jutsu) - Umbrella Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: A helpful technique for staying dry in the rain. After a few short handsigns, the user can create an invisible umbrella by extending their arm over their head and holding an open palm towards the sky. This "umbrella stops all rain, but cannot stop jutsu that take a more solid form like the Rain spear technique. This technique was actually made to stop the acid rain technique and other average falling rain techniques from touching the user.

(Ooki Kouu no Jutsu) - Big Rain Skill
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: By sending subtle chakra waves into the clouds, the user is able to create unusually large nuclei for the water droplets to condense on. The end result is big raindrops that fall to the ground at a faster then normal rate. They aren't big or fast enough to cause any real damage, but they are quite distracting.

(Shuushi Ame) - Stop Rain
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This technique defines the users chakra control and for tactical measures for other techniques. The user creates the necessary handseals and every rain drop stops in mid air or wherever they are

(Sakasa Ame) - Reverse Rain
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This technique defines the users chakra control and for tactical measures for other techniques. The user creates the necessary handseals and every rain drop which falls on the ground starts to go up into the air instead, so the rain becomes backwards, when the rain becomes backwards it can stop techniques such as the Rain Spear technique and others.
Note:this Jutsu Does not work on A or S rank jutsu.

A-Rank ~ Ice Rain Jutsu

(Touketsu Ame Aikuchi) - Frozen Rain Dagger
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: An advance version of rain daggers where the user bounces the rain into the clouds.The higher up they go the more colder they get until they freeze and come falling down(similar to hail).

(Touketsu Ame Ittou) - Frozen Rain Blade
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: An advance version of rain blade where the user bounces the rain into the clouds.The higher up they go the more colder they get until they freeze and come falling down(similar to hail) and unlike the original they do not turn back into train until after 3 turns.

Bombarding Hail (Hougeki Arare)
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Using this jutsu requires great chakra control, performing hand seals and sending chakra into the clouds. After a bit of development,(three turns) a ninja will form the precipitation of the cloud into hail. This hail will fall for a brief time from the clouds and by chakra control be targeted at the opponent.
Note:must have clouds in the sky to use this jutsu.

Snow Blindness (Setsumou)
Rank: A
Type: Supplementary
Range: Shot-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Used in conjunction with the Hidden Mist skill this makes things even more difficult to see. If used without the Hidden Mist skill, it is far less effective.The user makes snow begin to fall from the sky as thick as possible. This, of course, effects both the user and the opponent's vision.
Note:This jutsu must have rain clouds to perform and the snow takes three turns to fall and lasts for 3 turns.
Restrictions:Can only be used three times per battle.

(Suiton: Kouu no Fukkou) - Water Style: Rain's Renaissance
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: N/A
Description: The user slams his hand on the ground and sends a large wave of chakra into the ground. This wave of chakra causes all small, nearby sources of water to fly back into the clouds to replenish them. This has little effect on natural storms but on artificial ones it can be used multiple times to lengthen it almost indefinitely.

S-Rank ~ Ice Rain Jutsu

(Ensan no Kouu) - Acid Rain
Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 40(-5 per turn to keep active)
Damage Points: -10 each turn or as long as the user has this jutsu in effect
Description: A powerful ninjutsu that laces the clouds with a large amount of poison elemental chakra to change the structure of the rain. The end result is a storm that does not rain water, but instead rains a powerful acid that can eat through most materials. Unfortunately, skin is not one of those materials. Instead of instantly eating through, it causes skin to instantly blister and slowly dissolve in a most painful way.

(Touketsu Ame toraidento no Jutsu) - Frozen Rain Trident Technique
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: An advance version of rain trident where the user bounces the rain into the clouds.The higher up they go the more colder they get until they freeze and come falling down(similar to hail).

Puppet jutsu

Puppets

(Karasu) Crow
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Crow is the very first puppet we see in the series. It was created by Sasori, but is later used by Kankurou. Crow is a three eyed, four armed humanoid. Crow is one of the more basic puppets, but he is able to detach any of its body parts for deadly attacks, almost every joint having a blade at the end, allowing Crow to shoot his arms towards the opponent, and then have them return back to it. Even his head has a blade that can be extended out from the bottom of its neck when detached. This ability made it and Black Ant a very deadly combination. It also has the ability, like most puppets do, to release poison-tipped darts and smokescreens, which sometimes have poisonous gas mixed with them.

(Kuroari) Black Ant
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Black Ant, created by Sasori, is a puppet that is often used in conjunction with Crow and, later on, Salamander. It has a bucket-shaped face with two red horns and a total of six arms. It, like Crow, has three eyes. Its body resembles a very large barrel, and it is hollow on the inside, making its main use to be that of trapping, while weapons enter the many slots on its body. At any time, Black Ant can literally open its stomach, and trap an opponent, able to extend the two halves of its stomach so that it stretches out and over the opponent from a very fair distance (approximately mid range) and then retracts the stomach back to its original form, closing it with the opponent inside. Its arm segments contain hidden saw-blades. Like Crow, Black Ant can detach its arms for attacks.

(Sanshōuo) Salamander
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.

Sasori’s Parents
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: After Sasori’s parents were killed by Sakumo Hatake, he created these two puppets to fill the void left by their deaths, though they were not human puppets. At first, they were simply meant for Sasori to fill the void left by the death of his parents, but later, after Sasori left Sunagakure and left these puppets behind, Chiyo enhanced both of them, adding weapons to them to make them usable for battle. Both have chakra shields installed in them, and they also have steel wires that link together with their fingers that are usable for cutting. The mother puppet has a katana while the father has a chain of kunai.
Note: Usable only by a Sasori or Chiyo character.
Note: Can be summoned separately.

Hiruko
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Created by Sasori, Hiruko is the ultimate defensive puppet, hence why Sasori often stays inside of it, being hollow on the inside. From the inside of the puppet, Hiruko can still be freely controlled. Hiruko looks a lot like a normal human when wearing the Akatsuki outfit, his eyes even seeming realistic. Hiruko’s most notable feature is his extremely long iron tail, that Sasori, from inside the puppet, can extend, questionably allowing it to reach an opponent from almost all ranges. The tail extends from the mouth of what seems to be a mask on Hiruko’s back. Hiruko rarely moves in battle, however, during the brief fight with Kankurou, it has been shown that he has decent speed, though it is short-lived, having had sidestepped his attack easily. Hiruko cannot be broken by normal weapons. When he had been impaled by approximately eight of Crow’s knives, they failed to make even a scratch on him. When outside of the Akatsuki uniform, when he seems to take a more spider-like appearance, Hiruko’s speed is greatly increased, allowing him to scurry across the battlefield. Hiruko can only be destroyed by an attack of at least A rank, or by someone with strength such as Sakura’s, Tsunade’s, or Kakuzu’s. Hiruko’s left arm is shaped like a torpedo, and can be shot out towards the opponent, exploding and releasing needles in all directions when it does so.
Note: Only Usable by a Sasori character.

Sandaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by a Sasori character.

Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.
Note: Only usable by a Sasori or Kankurou character.

Ten Puppet Collection of Chikamatsu
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: These ten puppets were created by the maker of puppetry—Chikamatsu. It is said that when used by the right puppet master, it can take down a castle. Each of the ten puppets have their own abilities or weapons. The first puppet, resembling a demon, does not hold any weapons, but its strength is immense, able to use its large fists to break things as strong as rocks and trees with a single punch. The second puppet can extend its arms in a cage, and then shoot out explosives from its mouth. The explosions are small and accurate, allowing them to hurt the enemy badly but not damage the cage at all. The third puppet has but a single eye, and is very proficient in taijutsu. Puppets four, six, and eight all work together to make a three-man pyramid and they then create a large amount of wind, using it as a vacuum to suck everything in front of them towards them. The fifth is a red puppet that works together with puppet nine, able to lift its face, revealing an orb of four spinning blades between its head and neck, and because these blades are made of chakra and spin very quickly, even as small scrape can prove deadly. Puppet #7 holds two dual swords and resembles a girl with her hair tied in buns. The two swords were able to cleave through enemies with ease, making it the main attacking puppet, though the largeness of them reduced the puppets speed. Puppet nine, which works with puppet 5, extends it hand like a chakra link, allowing the puppet to connect it to puppet five and then swing puppet five around wildly, using the spinning blades under its face to cut through anything it passed by. Finally, the tenth puppet is bald with holes in its head. From those holes, cords can extend out of its head, able to pierce many enemies at once, even from a long distance. These puppets put together can make a very deadly force.
Note: Only usable by a Chiyo character.
Note: No other puppets may be used while they are out.

Sasori’s Hundred Puppet Army
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This is a group of 100 of Sasori’s puppets, out of the 298 total. Every one of these puppets are made from humans he defeated, creating them into puppets. All of them hold some type of weapon, some have katanas, some have chains of kunai, others with large claws, etc. Sasori is said to have destroyed an entire country with these puppets. Sasori opens the compartment in his right chest, revealing a hundred chakra strings that each connect to one of these puppets. Though they lack teamwork, they make up for it by barraging their opponent to wear them down.

Jutsus

(Chakra Stings) - Chakra Ken
Rank: D
Type: Supplementary
Range: N/A
Chakra Cost: 10
Damage Points: N/A
Description: Chakra Strings are the most essential part of puppetry. Chakra strings allow the puppeteer to control the puppet. These are automatically made when a puppet is summoned, but they can also be created to take control of a puppet without chakra strings in it, or to take control of a living human by impaling them, but not so deeply that they die, though this is difficult to do unless the human willingly does it, as shown when Chiyo took control of Sakura. If this is done, not only can the human puppet still use all of their abilities, but it can also use the puppeteer’s jutsu.

(Chakra Shield) - Chakra- Toku
Rank: C
Type: Defensive
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: The puppets arm will pop out in four different directions in almost an umbrella-like manner. The arm segments will surround the puppets hand, and from those segments, chakra will emit, each one making one fourth of an entire circle, making a shield of pure chakra.

(Endless Rain of Senbon) - Senbon Ame
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The puppet will open its mouth wide, unleashing a torrent of senbon. All of the senbon are poison-tipped, meaning that a single hit by one could be deadly. These senbon can shower the opponent for as long as the user wishes.

(Poison Smokescreen) - Doku Kemuri
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.

(Thousand Hands Manipulation Military Art) - Chi Te Ayatsuri
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The puppet will extend its arm out, and then the arm will open in several compartments, revealing summoning seals in them. These summoning seals call forth a large torrent of extendable puppet arms, which will extend from the puppet’s original arm that will follow the opponent and then slam down on them, releasing poisonous gas after slamming down.
Note: Only Usable by the Third Kazekage puppet.

(Black Secret Technique Machine One Shot) - Kuroi Kikai Ichi Tama
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: This is a combination including Crow and Black Ant. Black ant will first capture the foe by opening the latches that hold its stomach together and then taking the opponent in before closing it. Afterwards, the latches will lock, trapping the opponent inside while Crow detaches itself. The sharp blades on Crow’s legs, arms, and neck will all enter slots inside of Black Ant, stabbing the foe from all directions. After this, Black Ant can possibly explode.
Note: Only usable if both Crow and Black Ant are out.

(Three Treasures Vacuum Desctruction) - San Houko Kujo
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Puppet numbers 4, 6, and 8 of Chikamatsu’s collection of 10 total puppets will stand in a three man pyramid. A large gust of wind will then draw everything in front of them towards the opening in the pyramid, destroying whatever is drawn in when it reaches the opening.

Sage jutsu

C-Rank

(Katon: Endan) – Fire release: Flame Bullet
Rank: C
Type: Offensive
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: Fire Release: Flame bullet is made by the user gathering oil in their mouth, which is created by their chakra, and then they spit it out igniting it. This technique is a simple flame bullet shot at the enemy.
Note: Must know Toad summoning contract to use.

(Ai no Uchi) – Smack of Love
Rank: C
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 25
Description: Gamariki and Gama stretches his tongue out of his mouth, and then delivers a single, powerful blow that makes the target hit the ground and stop their movement
Note: Can only be performed by Gamariki or Gama.

(Gamagakure no Jutsu) - Hiding in a Toad technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user summons a special diving toad (moguri gama) from mount Myōboku and then the user will hide in its stomache. The frog is capable of diving very deep in fresh water. The frog's stomach has a special barrier which obstructs chakra, protecting the user from sensory-type ninja.
Note: Must know Toad summoning contract.

B-Rank

(Senpō: Zessenbaku) – Sage Art: Fighting Tongue Bind
Rank: B
Type: Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: N/A
Damage points: After performing one hand seal Shima will focus Senjutsu to her tongue making it grow to its maximum limit and has been reshaped with a face. The tongue will then seek out the scent of its target. When the target is found, she ensnares the target to prevent it from escaping and then marks it with a corrosive chemical.
Note: Can only be used by Shima.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Rank: B
Type: Offensive
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.
Note: Must know Toad Summoning contract.

(Futon: Gamayudan) – Wind Release: Toad Oil Bullet
Rank: B
Type: Offensive
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: Wind Release: Toad Oil Bullet is a synchronized elemental combination technique with the user and Gamatatsu. It is a wind natured upgrade to Toad Oil Bullet technique. To set up for this technique the user must stand behind or atop Gamatatsu and focus their wind chakra whilst Gamatatsu focuses his chakra with oil in his mouth and then releases the oil combined with the user channelling the wind chakra through Gamatatsu, creating a powerful and fast stream of toad oil, which then spreads to cover a larger area but maintaining a powerful striking force due to the wind chakra.
Note: Can only be used with Gamatatsu and know toad-summoning contract.

(Katon: Dai Endan) – Fire Release: Big Flame Bullet
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: This technique is an altered version of Flame bullet using Senjutsu. The user fills their mouth cavity with oil, created inside the body using Senjutsu chakra. The user then spits out the oil and at the same time igniting the oil creating a giant flame equivalent to 10 flame bullets.
Note: Can only be used in Sage mode.

A-Rank

(Futon: Gamayu Endan) – Wind Release: Toad Oil Flame Bullet
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: Wind Release: Toad oil Flame Bullet is a three-way synchronized collaboration jutsu between the user, Gamatatsu and Gamakichi. It is an expansion of the Wind Release: Toad Oil Bullet technique. After the user enhances the Gamatatsu Toad oil bullet with their wind chakra, Gamakichi adds Fire Style: Flame Bullet technique to ignite the oil. The wind chakra not only increases the coverage and distance of the oil but also adds power to the flame and was strong enough to even push back the 3 tailed beast.
Note: Can only be used with Gamatatsu and Gamakichi and know toad-summoning contract.

(Futon: Gama Teppo) – Wind Release: Toad Gun
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: Wind Release: Toad Gun is a two-way collaboration jutsu with Gamatatsu. It is a wind upgrade version of water style: water gun technique. To set up this technique the user has to be standing on top or behind Gamatatsu moulding their wind chakra and Gamatatsu concentrates his water chakra in his mouth and then by releasing both chakra at the same time by channelling the wind chakra through Gamatatsu it creates a powerful and fast stream of water, which eventually spreads out to cover a much larger area but maintaining a powerful striking force due to the wind chakra.
Note: Can only be used with Gamatatsu and Know toad summoning contract.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and capture and isolate the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

(Senpo: Futon Sunabokori) – Sage Art: Wind Release Dust Cloud
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: N/A
Description: Shima spits out a massive cloud of dust from her mouth. The dust cloud is thick enough that it is capable of blocking the targets vision completely. The dust cloud is large enough to hide a large summon like Gamabunta.
Note: Can only be used by Shima.

(Senpō: Kebari Senbon) – Sage Art: Hair Needle Barrage
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: A technique where the user hardens the hairs on the users head and shoot them continuously at the enemy. The sheer speed of this technique makes it the fastest attack with the widest range possible in Sage Mode.. At the same time that Jiraiya kneads the chakra needed for Senjutsu and fires the hair needles, Fukasaku and Shima activate Jiraiya's hair roots, making limitless rapid-fire possible. The sharpened points of the needles turn the target's entire body into a pincushion.
Note: Can only be used or taught by Jiraiya

(Senpo: Zessenzan) – Sage Art: Fighting Tongue Slash
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: After focusing Senjutsu into his snaking tongue, Fukasaku then will strike it towards his opponent and because of the natural energy-augmented chakra built up in his tongue; it will become super-fast and sharp. The tongue can then easily cut through almost anything.
Note: Can only be used by Fukasaku.

(Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Not cannot be used by Naruto Characters.

(Senpō: Kawazu Naki) - Sage Art: Frog Call
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: N/A
Description: After focusing the sage chakra into the back their throats, fukasaku and Shima sing, releasing large, loud and immensely powerful sound waves that effectively annoy, distract and temporarily paralyse the targets completely.
Note: Paralysing effects last for 1 turn.

(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with. This technique can also be used to summon shadow clones like fukasaku did with naruto’s clones.

S-Rank

(Sennin Modo) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: N/A
Damage points: N/A (+ 10 to Taijutsu)
Description: The user stands still in a motionless state to gather natural chakra to then enter Sage Mode. The user can eliminate the weakness of remaining still by using a shadow clone to stand still and absorb natural chakra whilst the main body remains in combat and by dispersing the clone the user will gain the natural chakra thus entering Hermit mode. This mode causes the user to take on characteristics of a frog. Red pigments surround the eyes and their pupils take on a rectangular shape. The user also gains the ability to sense chakra and the mode increase the power of the Taijutsu by +10.
Note: Sage Mode lasts for a total of 5 turns.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.

(Senjutsu: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40 (doesn’t use normal chakra)
Damage points: 80
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.

(Senpō: Goemon) – Sage Art: Bath of Boiling Oil
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: This technique is a combination technique with Fukasaku and Shima where the user shoots out their mouth a large volume of oil, Fukasaku releases a large wind elemental attack and Shima releases a large fire element attack and the three combine to create a super burning oil that burns at thousands of degrees, sending a wave towards the enemy and creating a inferno of such magnitude it can reduce the target and the surrounding area to cinders.

(Senpō: Odama Rasengan) – Sage Art: Great Ball Spiralling Sphere
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: This technique is the sage mode equivalence to Great Ball Rasengan where the user creates two large scaled Rasengan in each hand. These can be made with the help of two shadow clones and passed onto them to use. They are capable of lifting large summons several meters into the air.

(Senpō: Chō Ōdama Rasengan) – Sage Art Super Great Ball Spiralling Sphere
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Chō Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force.
Note: Can only be used whilst user is in sage mode.

(Senpo: Rasenrengan) – Sage Art: Spiralling Sphere
Rank: S
Type: Offensive
Range: short
Chakra cost: 40
Damage points: 80
Description: The Sage Technique: Rasenrengan is simply two Rasengan used simultaneously, with the addition of senjutsu chakra to increase their attack power.
Note: Must Be in Sage Mode

(Tsuin Rasengan) – Twin Sprialing sphere
Rank: S
Type: Offensive
Range: short
Chakra cost: 40
Damage points: 80
Descripiton: The user using two clones creates two rasengans in each hand using both clones as help to create two regular sized rasengans.
Note: Must already Know Rasengan and already have two shadow clones before jutsu.

(Senpo: Rasenshuriken) - Sage Art: Spiraling Shuriken
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Sage arts: spiraling shuriken is a stonger version of wind style: spiraling shuriken. The user encases the sprialing shuriken with sage chakra to maintain its form and remove any possibilty that the technique can cause damage to the user, this then allows the user to also throw the spiraling shuriken at their target/s and when near the spiraling shuriken will expand some distance with incredible force and explode. (user is unharmed by the affects of this technique due to the use of sage mode)
Note: can only be used in sage mode and after two consecutive uses will automatically end sage mode.

(Senpo: Kage Rasenshuriken) - Sage Art: Shadow Spiraling shuriken technique
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will create Sage art: Sprialling shuriken and then throw it at the enemy target. they will also create a secone sprialling shurikent technique to then hide it in the shadow of the first so that the opponent wont notice and if the first technique fails second will strike.
Note: After use of technique Sage mode will end.

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