
Pick a category;
D-Rank
(Mokuton: Mokujin) - Wood Style: Wooden Man
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A(+5 for any hits landed buy the dummy)
Description: Creates a wooden fighting dummy to battle opponent.
(Mokuton: Moku Henge) - Wood Style: Wood Transformation
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Creates a wooden transformation.
(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Description: Creates small wood pillars or trees to trap, defend, or
fight with.
C-Rank
(Hana Ninpou: Hikarakuyou) - Flower Ninja Art: Scattering Flowers
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: Creates rasor sharp daisy heads that are the flung like
shuriken that slice the opponent.
Note:This jutsu can be used by any ninja unlike Mokuton
(Hana Ninpou: Hikari Fukou) - Flower Ninja Art: Glittering Unhappiness
Rank: C
Type: Attack
Chakra cost: 15
Damage Points: 30
Description: Creates razor sharp daisy heads that slice the opponent if
they are close.
Note:This jutsu can be used by any ninja unlike Mokuton
(Hana Ninpou: Hyakkaryouran) - Flower Ninja Art: Many Flowers In Bloom
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage Points: 30
Description: Creates a patch of flowers around the user where fire then
travels to to burn the opponent(similar to Dragon fire).
Note:This jutsu can be used by any ninja unlike Mokuton
(Hana Ninpou: Hyakkaryouran #2) - Flower Ninja Art: Many Flowers In Bloom #2
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: The user makes a whirl wind of sakura petals that they use
to blend in and attack this can be use this with Five Senses Confusion
Disorder(not as one jutsu).
Note:This jutsu can be used by any ninja unlike Mokuton
(Hana Ninpou: Hyakkasaihou) - Flower Ninja Art: 100 Blossoming Flowers
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: Creates a air born field of flowers that can then be made
to explode.
Note:This jutsu can be used by any ninja unlike Mokuton
(Mokuton: Mokujin soujutsu) - Wood Style: Wooden Men Manipulation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Wooden men that mimic their opponents moves or if used with
Wood Men Coffin used to drain way Chakra from Opponent.
(Mokuton: Shoukei) - Wood Style: Wood inter-locking Wall
Rank: C
Type: Supplementary/Defence
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates a wooden inter-locking wall that acts as a prison
or as a shield.
(Mokuton: Shichuuka) - Wood Style: Four Pillars Home
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Pioints: N/A
Description: Creates a wooden home for a place to stay or as a defense.
(Mokuton: Moku shichuurou) - Wood Style: Four Pillars Prison
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Creates a wooden Prison that can trap or defend.
(Mokuton: Moku Hinoki) - Wood Style:
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates a wooden pillar that attacks the opponent and sends
then into the air, while the user creates a smaller wood pillar and
slams the opponent into the first pillar splitting it all the way threw.
B-Rank
(Mokuton: Yanagi) - Wood Style: Wood Willow
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: Creates a huge willow tree from wooden pillars that can
smash multiple enemies.
(Mokuton: Mokujin Hitsugi) - Wood Style: Wooden Men Coffin
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates a wooden House made form Mokujins. Best used with
Wooden Men Manipulation to drain the opponent of there chakra while they
fight your wooden dummies.
(Mokuton: Jubaku Eisou) - Wood Style: Binding Nest
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: the user traps the opponents inside a tree the grows around
the opponent and only leaves there head sticking out.The user can then
crush there opponent inside of the tree.
A-Rank
(Mokuton Hijutsu: Jukai Koutan/Bakuha) - Secrect Wood Style: Birth Of Dense Woodland/Explosion
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60(+20 if you capture opponent and make the tree explode)
Description: Creates a forest that can either Attack.defend,or imprison
the enemy.
S-Rank
(Hokage Shiki Jijun Jutsu: Kakuan Nitten Suishu) - Hokage Style 60
Years Retirement Technique: Sanctuary Enlightenment Enclosing Palm
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This jutsu forcibly stops a tailed beast transformation and
give the user control of biju.The user summons wooden pillars with
dragon heads that absorbs the chakra of a tailed beast host.Controlling
a biju lasts 2 turns.
NOTE:Only Yamato and 1stHokage can use this jutsu.
Ice Jutsu
C-Rank
(Hyouton no Jutsu) Ice Release Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user can use this jutsu to make it begin to snow down on the terrain, or, much like the “Earth Style Technique” the user can make small pillars or shields of pre-existing ice or make it materialize (if from Haku's Clan). If this is used to make snow, then after 3 to 4 turns most of the terrain will be covered.
(Hyouton: Tsubame Fubuki) Ice Release: Swallow Snow Storm
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will shoot out a cluster of needles, shaped like swallows, which will fly out toward their target with great speed. The swallows are unable to be dodged as they can change direction in mid-air, redirecting themselves to hit their target. This jutsu is also highly resistant to fire attacks, unable to be destroyed by fire jutsu unless it is higher than C ranked.
(Hyouton: Hyōrō no Jutsu) Ice Release: Ice Prison Technique
Rank: C
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will rise up what seems like a jagged pillar of ice from the ground, encasing their opponent and freezing them in place. The user can also use this on themselves, encasing themselves in ice to defend them from jutsu. Being an ice user, however, the user will still be able to move their arms and legs fluently while in the ice.
(Hyouton: Sensatsu Suishou) Ice Release: 1000 Needles of Death
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will make needles surround the opponent from all sides. Directly above them, though, there is an opening. The user can jump away at the last second before the needles converge on their opponent, or they can simply perform the jutsu from a safe distance.
B-Rank
(Hyouton: Rōga Nadare no Jutsu) Ice Release: Wolf Fang Avalanche Technique
Rank: B
Type: Attack
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a pack of wolves made of snow that will rush down a mountain and attack the opponent. The user can also simply make a pack of wolves to attack the user without using the mountain, though the momentum they gain from their descent down a mountain makes the jutsu more effective.
(Hyouton: Aisu Gosunkugi) Ice Release: Ice Spikes
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
(Hyouton: Ikkaku Hakugei) Ice Release: One Horned White Whale
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: A humongous white whale with a single horn made out of ice will be made. The whale can crash into a target using its large horn or simply its massive size, or it can serve defensive purposes; its large size making it capable of blocking any attack that it is capable of withstanding.
(Hyouton: Haryū Mōko) Ice Release: Tearing Dragon Fierce Tiger
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a giant tiger made out of ice. The tiger cannot even be slightly affected by any water release unless it is A ranked or above (or a combination of water and another element) as it freezes most water release attacks it comes in contact with.
A-Rank
(Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.
(Hyouton: Kokuryū Bōfūsetsu) Ice Release: Black Dragon Blizzard
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore unable to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.
S-Rank
(Hyouton: Sōryū Bōfūsetsu) Ice Release: Twin Dragon Blizzard
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: This is an advanced version of “Ice Release: Black Dragon Blizzard,” in which the user makes two of these dragons instead of one. The two dragons then swirl upwards and converge into a massive tornado.
(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.
(Hyouton: Makyō Hyō Satsu) Ice Release: Mirror Ice Murder
Rank: S
Type: Attack
Range: Inside of the Demonic Ice Crystal Mirrors
Chakra Cost: 40
Damage: 80
Description: The user will detonate all of the mirrors after using “Ice Release: Demonic Ice Crystal Mirrors” causing an enormous explosion, damaging all inside. Meanwhile, using the great speed granted to them by the jutsu, the user will leave the mirrors at the last second before they explode.
Note: Only usable while “Ice Release: Demonic Crystal Ice Mirrors” is active.
Sand Jutsu
D-Rank
(Suna No Jutsu) - Sand Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short
Chakra cost: 10
Damage Points: 20
Description: Sand to punch opponent or make small sand shields.
(Sabaku Kyuu) - Sand Coffin
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage Points: 5
Description: Sand that covers and encases the enemy in from head to toe.
(Sabaku: Suna Bunshin) - Sand Clone
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: A clone mad of sand.
C-Rank
(Suna No Muya) - Sand cocoon
Rank: C
Type: Supplementary/Defense
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: A small sphere of dense sand that protects the user from
attacks. Also used to change into Shukaku.
(Suna No Yoroi) - Sand Armor
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: Armor of sand that looks like its not being worn but
protects from damage.
(Suna No Tate) - Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15(+2 every turn past activation to keep it going)
Damage Points: N/A
Description: A loose spread out of sand that circles the enemy hardening
and moving to block attacks.
(Suna Shuriken) - Sand Shuriken
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A burst of 10 balls of sand balls flung at the opponent
that cause blunt damage instead of cutting.
(Suna Shigure) - Sand Shower
Rank: C
Type: Attack/Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: 30
Description: A down pour of sand shaped like small cylinders that rain
from the sky.
(Gokuamaisou) - Sand Prison Burial
Rank: C
Type: Supplementary
Range: Short-MId
Chakra Cost: 15
Damage Points: N/A
Description: The user loosens the dirt around the targets feet causing
the target to sink deep in to the ground.The pressure at the targets
depth immobilizes the target.
(Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them
from harm or to give then an air advantage.
B-Rank
(Sabaku Sousou) - Sand Burial
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage Points: 40
Description: Sand that crushes the opponent after it covers there body.
(Suna Raishin) - Sand Lightning Needles
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: A spray of needles that surround the enemy and when they
hit the ground they discharge electricity out at the enemy.
(Sabaku Ryuusa Bakuryuu) - Sand Avalanche
Rank: B
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 20(+5 if you make the sand from dirt)
Damage Points: 40
Description: A huge wave of sand that can cover a large area and drown
the enemy in sand.
(Shukaku No Hoko) - Halberd Of Shukaku
Rank: B
Type: Attack
Range: Short/Mid
Chakra cost: 20
Damage Points: 40
Description: A huge spear of condensed sand that is launched at the
enemy or manually wielded.
(Shukaku No Tate) - Shukaku`s Shield
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: A huge statue of Shukaku that is made from the hardest
minerals and is impossible to break into.
A-Rank
(Sabaku Sajin Sougeki) - Twin Pillars Of Crushing Sand
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: Two pillars of dense sand that smash the opponent between
them and then smash them under pressure.
(Sabaku Rou) - Sand Prison
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: A huge sphere of sand that traps the opponent in and then
crushes them.
(Sabaku Taisou) - Imperial Sand Burial
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A sand burial on a huge scale that can crush multiple
enemies once they've been caught in sand.
S-Rank
(Messaba Kusou) - Destroying Desert Burial
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A huge variation of Imperial Sand Burial that crushes with
such force that it leaves behind only a giant crater.
Iron Sand
D-Rank
(Satetsu No Jutsu) - Iron Sand: Iron Sand Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: Used to create small objects for defense or attack.
C-Rank
(Satetsu Shigure) - Iron Sand: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A down pour of senbon from the sky.
(Satetsu No Tate) - Iron Sand: Iron Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: 30
Description: A Shield of iron.
B-Rank
(Jishaku Ninpou: Denji Genmu) - Magnetic Ninja Art: Electric Phantasms
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2
damage for each one that lands)
Description: Turns your opponent into a living magnet.
(Jishaku Ninpou: Mugen Inseki) - Magnetic Ninja Art: Infinite Meteorites
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will magnetize a spot behind the target ans break
up nearby earth.Then the earth will attack the use since he/she is in
the filed of he magnetically charged spot.
(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds
electromagnetic fields.
(Satetsu Kaihou) - Iron Sand: Iron Sand World
Rank: B
Type: Supplementary/Attack
Range: Short
Chakra cost: 20
Damage Points: 40
Description: Used to create huge objects to smash opponent with or a
connection of spikes take drops down onto the enemy turning them causing
multiple injuries.
(Satetsu sousou) - Iron Sand: Iron Sand Burial
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: The enemy is covered in iron sand and is then crushed.
Nara Clan Shadow Jutsu
D-Rank
(Kage Mane) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy by combining shadows.
(Kage Mane Shuriken) - Shadow Imitation Shuriken
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy buy throwing and hitting there shadow
special blades infused with shadow chakra.
C-Rank
(Kage Kubi Shibari) - Shadow Neck Bind
Rank: C
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: Traps the enemy buy combining shadows and then strangles
the enemy with a shadow hand.
B-Rank
(Kagegijin) - Shadow Impersonation
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: Shadow forms to replicas of the user that pound the
opponent and squeezes them to finish them off.
(Kageasshou) - Shadow Giant Hand Crush
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: Using Flash bombs to extend your shadow your form it into a
giant hand that crushes the opponent.
(Kage Enmaku) - Shadow Smoke Screen
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: You first throw a smoke bomb at the opponent and then your
shadow covers the smoke compressing it and trapping the opponent in a
body suit shadow with the high pressure smoke crushing them form with
in.
(Kage Nui) - Shadow Sewing
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 20(+5 if used with exploding tags)
Damage Points: 40(+10 if used with exploding tags)
Description: Shadow needles that can move the opponent or impale them
and can be used with exploding tags.
(Kage yose) - Shadow summoning
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20(+5 for Shadow Neck Bind,+7 for Shadow Sewing)
Damage Points: N/A +55 if used with a pre-trap(only Shikamaru can use
this attack and only once per battle)+30 for Shadow Neck Bind and +40 of
Shadow Sewing
Descriptoin: Summons shadows unto the enemy that can grab onto other
objects or be used to choke or impale the opponent.
Note:Those are the total amount of damage done by this jutsu.
Clay Jutsu
(Kibaku Nendo) - Exploding Clay
Type: Attack
Range: Short-Long
Chakra Cost: 15-50(Depends on the C-level used)
Damage Points: 30-90
Description: The user makes clay figurines that are infused with there
chakra. These works of art can explode causing huge damage to the
opponent and area.
Types Of C Chakra:
C-1 makes small animals form birds to spiders.(Chakra= 15, Damage= 20)
C-2 makes C-2 Doragon(Dragon).This dragon makes small land mines that
the users partner or clone hide under ground.Then the dragon will sned
flying bombs to ttack the enemy.This combos locks in the enemy were one
false move could be there last.(Chakra= 20,Damage= 50)
C-3 makes Ohako.Ohako Is said to be able to destroy a whole village with
its blast.(chakra=30,Damage= 70)
C-4 makes Garuda.This jutsu makes a huge copy of the original that
explodes sending out millions of microscopic bombs.Also This level makes
(Kyuukyoyu Geijutsu)-Ultimate Art where the user detonates them self win
and the blast covers 10 kilometers.This will kill the user if done.(Chakra=
40,Damage= 90)
NOTE:Only Deidara can use this jutsu.
Sound Jutsu
C-Rank
(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: C
Type: Supplementary/Defense
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/a
Description: The user concentrating chakra into their vocal cords
enhancing throat chakra lets out a scream that travels extremely fast in
which can be used to deflect projectiles and send opponents flying.
Note: Travels at 315 speed
(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands Skill
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user charges chakra into the palms of there hands, and
then smash them together. The force creates chakra infused sound waves
which can be used to disperse oncoming jutsu(only works on C-Rank or
below jutsu).
Note: Travels at 450 speed
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user enhancing their hearing by utilizing chakra and
enfusing their sound waves from their mouth. With their breathing sound
waves emerge and bounce off of objects having them know wherever
everything is around them.
B-Rank
(Ototon: Basuto Houmen no Jutsu) - Sound Release: Sonic Release Skill
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or
leg and then charge towards their opponent. With that area of their body
having that chakra infused with it upon utilizing an attack with either
of those areas it causes a release of sonic vibrations that act as a
secondary blow.that makes the opponent unable to use what ever body part
is hit for 1 turn.Even if the opponent manages to evade, chances are
they still will be hit by the sonic release.If thats the case this
jutsus damage is halved.
Note: Travels at 395 speed
(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra into their mouth and infuses their
vocal chords as they release a burst of sound towards the opponent. If
they managed to dodge it, that is the worst thing that can happen. The
sound gets stronger as it bounces off of objects however it also gets
smaller as it goes on.
Note: Travels at 450 speed
(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathering chakra into both of their hands begin to
excite the air and cause it to vibrate extremely fast. Upon slamming the
two separate vibrations together and releasing them, it creates a
powerful technique which can shatter various objects.
(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user gathering their chakra into the air having it flow
towards the opponent causes this portion of sound to remain in their
opponents ears. The ringing continues to grow as time progresses as at
first it will disrupt how a person hears eventually hampering their
ability to think. From that it starts to mess with their balance until
they become incredibly disorientated.Lasts 10 turns and reduces damage
of the jutsu used against the user by -5 until this effect wears off.
(Ototon: Chi Oto no jutsu) - Sound Release: Bloody Sound Technique
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The User Forms A huge amount of Chakra in their fists and
when a punch is thrown the hands release it in the form of Tremendous
sound waves that spreads out through the area. Mainly Travels through
the air so it don't leave a trail that it is coming. When the sound
Impacts the foe they will lose the ability to hear for a while and it
will cause them to bleed out of the ear. Causes the foe to lose hearing
for 5 turns so it will be harder for them to evade attacks.
Note: Travels at 500 speed
(Ototon: Oto Bunshin no Jutsu) - Sound Release: Sound Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 20(40 when its disperses)
Description: Creates a clone of sound that can send high sound waves at
the foe. Does double the damage when disperse.
Lava jutsu
D-Rank
(Magumaton: Maguma Heki) - Magma Release: Magma Wall
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: A technique which creates a wall of Magma
(Maguma Bunshin no Jutsu) - Magma Bunshin Skill
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where a clone is created out of magma, in which
can fire off a stream of magma from its arms not to exceed the volume of
the clone.
C-Rank
(Magumaton: Maguma Engo No Jutsu) - Magma Release: Magma Protection
Rank: C
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is used to protect the user. Magma flies
up from the ground and floats around the user. If the opponent attacks
the magma, that will hurt a great deal. But over time the magma will
harden and become rock, and fall to the ground(this justu lasts for 2
turns).
B-Rank
(Magumaton: Maguma Hitoya No Jutsu) - Magma Release: Magma Prison
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user performs various hand seals as they charge chakra
deep into the ground. Magma erupts from the ground as it surges creating
a large dome either around just the opponent of both the opponent and
the user. Within the prison is it very hot until the magma cools. When
the magma cools it is very hard to break, and is almost an inescapable
prison(lava lasts 2 turns and if touched causes -3 damage).
A-Rank
(Magumaton: Kazan Funka No Jutsu) - Magma Release: Volcano Eruption
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a great deal of chakra within their body as
they surge it all throughout the ground. Several points in the ground
then build up a great deal of steam as it flies through the ground.
Surrounding the area in a veil of steam. The user jumps into the air as
rocks fly into the sky from the uprising steam. The user then breathes
fire and it covers the rocks, sending down a storm of flaming rocks.
(Magumaton: Kazangan Heki) - Magma Release: Lava Burst
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user performing the necessary handseals take in a deep
breath as they bring about the ideals of most fire exhaling jutsu into
play. Upon exhaling, a burst of condensed lava emerges and is fired off
at the opponent. Upon striking a surface it explodes into many droplets
of lava.
S-Rank
(Magumaton: Yurasu no Kazangan) - Magma Release Rock to Lava
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A jutsu that helps bring out more substance for magma jutsu,
can also add a certain twist to the battlefield by changing a rocky
terrain to a fiery terrain of lava.
(Magumaton: Maguma Hitoare no Jutsu) - Magma Release: Magma Shower
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Causes a great shower of magma that can be almost
inescapable by the opponent but is also hazardous to the user since the
lava could strike him/her as well.
Rain Jutsu
(Kadou Tsunami no Jutsu) - Vortex Tsunami Technique
Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: A highly advanced technique that draws all the rain into one
point, this single point spins at high speeds, so high that they begin
to pull the rain cloud into them. The final effect of this technique is
a swirling storm of Water that rushes towards an opponent in a fierce
tidal wave like motion.
The speeds that this vortex spins at are so fast that it is able to cut
through armor. This technique, once sent out is almost impossible to
stop and will continue going until the chakra supporting it runs out. As
a downside, the storm will chase down an opponent and anything near an
opponent, including the user of the jutsu .
(Haisou no Kouryuu no Jutsu) - Flight of the Rain Dragons
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40(-10 each turn to keep this jutsu in play)
Damage Points: 80
Description: After performing a long row of hand seals, the user makes a
small cut on each of his or her ring fingers and raises his or her hands
to the sky. Some of the user's blood raises up into the sky, apparently
as a sacrifice. The clouds then begin to warp and form into several
dragons. Once fully formed, each of the dragons is capable of emitting
one spiral rain spear per turn. The dragons also act as alternate
sources of rain.
(Kuro Ame no Jutsu) - Dark Rain Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40(-5 each turn after 3 turns have passed)
Damage Points: N/A
Description: The user forms the necessary handseals and the all the rain
drops in the area becomes pitch black, they can be felt pouring down but
would not be seen, and they would still be transparent. This is a very
strong technique because as soon as this is done every technique the
user create using this will be pitch black and the enemy will not see
them coming
(Suiton: Kouryuu no Jutsu) - Water Style: Rain Dragon Skill
Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: powerful jutsu that's into motion the creation of a dragon
made of clouds. the dragon itself is very powerful and adds a level of
versatility previously unknown to rain-based techniques. The dragon
swoops down from the sky and onto the battlefield. Not only is it
capable of shooting a spiral rain spear from any point on its body once
per post, but it is capable of directing a small rainstorm from its body.
This allows rain techniques to be used from the dragon, and become more
localized.
(Rasen Yari no Kirinonai Kouu) - Endless Rain of the Spiral Spears
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: An advanced form of the Rain Spear that uses chakra to
condense a large amount of rain water into one place to form spears of
water in the clouds. The spears can at any time be called down to strike
an opponent with only one hand-seal. Unlike its predecessor, these
spears are made of constantly moving water that can actually cut an
opponent. They also move in a corkscrew pattern that can be slightly
manipulated. By widening or sharpening the turns, you can change where
the spear will hit mid-technique. The water will stay in the form of
spears for a short amount of time (2 turns). Any spears that are not
used by that time it will fall uselessly as rain.
(Kadou Boufuu no Jutsu) - Vortex Storm Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: A powerful high level jutsu that uses a great deal of chakra
to pull down the storm clouds from the sky and place them around the
user and enemy. The chakra that pulled down the clouds keeps them moving
at high speeds so that neither the user nor enemy can escape. This jutsu
in effect doubles the damage done by rain jutsu attacks and makes them
more difficult to dodge. When this technique is used, the rain that
comes from the clouds falls sideways, down, up, and near every direction,
keeping enemies off balance.
(Boufuu Kumo Kaigara) - Storm Cloud Shell
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: N/A
Description: A powerful technique that draws down a small portion of rain
clouds and places them over the user like a full body shell. The clouds
continue to produce rain, which allow the user to send out rain jutsu
like the Rain spear from their body. This shell also defends against
lightening jutsu, cutting their damage in half.
(Ame toraidento no Jutsu) - Rain Trident Technique
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A powerful jutsu that uses chakra to gather rain and form it
into a long Trident. The Trident is able to change lengths at the user's
well and thanks to the chakra has a somewhat solid form. The Trident
returns to its' normal state shortly after creation. When the trident
cuts into an object, it expands into said object causing more damage and
sometimes can even be used to break bones.
(Hashira no Ame) - Pillar of Rain
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: The user focuses rain to form as a large pillar before high
up in the rain, and also focusing on a point on the ground where it
should land, the water pillar has a radius of 4 meters and is a powerful
jutsu to give an upper advantage against the enemy, the pillar dissolves
as it lands on the ground creating a shock wave of water
(Hyaku Touei Ame Bushin) - Hundred Rain Reflection Clones
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 40
Damage Points: N/A
Description: A large scale upgrade of the Reflection Rain clone. The user
can create his reflection one hundred different times, these clones
don't cause a threat to the enemy and is destroyed by one hit but can
make the enemy confused and the user will have time to issue another
attack. l The clones mimic the user's every move.
(Hitoshirenu Ame Naifu) - Hidden Rain Knives
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: The user creates the necessary handseals and rain drops in
an area of 20 meters around the user is able to turn into sharp water
needles, these are relatively weak but can be directed towards an
opponent.
(Toku no Ame) - Shield of Rain
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: User performs the necessary handseals and places their hands
out in front of them. Using chakra they gather up a large amount of rain
and create a wall of solid water. The water is dense and difficult to
move through, thus protecting the user from most taijutsu attack and
fire attacks. Earth based jutsu and Lighting jutsu are highly effective
against this technique. The user must keep his hands connected into the
wall at all times or the wall will return to its normal state. If struck
by electricity it will move through the water and strike the user as
well.
(Ame Ame Tama) - Raining Rain Bullets
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: The user does the necessary handseals and focuses chakra
into the rain, the rain draws together and forms several bullets of rain.
The "bullets" fall at an accelerated rate and feel like large rocks
falling from the sky.
(Kyuutai no Ame) - Orb of Rain
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After a long line of handseals, the user is able to place a
large amount of chakra into their hands and gather rain towards their
palms. The user must begin running towards the target of the jutsu, once
enough rain has been gathered and condensed to form a fist sized orb of
water in the user's hand, the user must place their hand near the
target. The orb of water will "explode" pushing enemies back and
creating openings for attacks.
(Ame Kumo Bunshin) - Rain Cloud Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: A jutsu that creates a clone from the Rain clouds in the sky.
The clone resembles the user but keeps the appearance of moving clouds
with only the shape and color of the user. Because of this the clouds
cannot be used as a distraction. The clones are able to attack and
receive attacks.
(Secchakuzai no Kouu) - Rain of Glue
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: When user makes it rain and then changes the compounds of
the water(materials in the air).Then makes the rain sticky which binds
the opponent in place for 2 turns.this jutsu lasts for 2 turns.
D-Rank ~ Ice Rain Jutsu
(Ame Tama no Jutsu) - Rain Bullet Technique
Rank: D
Type: Attack
Range: Short
Chakra cost: 10
Damage Points: 20
Description: By focusing chakra into the user's hand they are able to
gather rain drops towards their palms, the rain is molded together by
chakra and forged into a high pressured orb. Once done the orb will
shoot away from the users hand and the user will be knocked back. If it
hits the enemy the enemy will be sent away flying or unbalanced.
C-Rank ~ Ice Rain Jutsu
(Touei Ame Bushin) - Reflection Rain Clone
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique creates a reflection of the user, this clone
is unable to touch physical objects or cause harm. Every move that the
user makes the clone mimics at the same time. The reflection clone is
destroyed after one hit, this is a tactical technique.
(Amegakure No Jutsu) - Hidden Rain Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that can only be used in rain to conceal oneself,
this jutsu is considered a dynamic form of henge. After performing a row
of hand-seals, the user seems to disappear. In truth, they have merely
assumed a form that mimics rain. Fast movements and physical contact
with others may reveal the user
(Hitoshirenu Ame Sai) - Hidden Rain Slash
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user manipulates their chakra to condense a single
raindrop into a more solid form. The raindrop becomes as sharp as a
blade. The disadvantage to this jutsu is that the raindrop falls in a
straight line.
(Ame Kasui no jutsu) - Rain Spike Technique
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user of this technique must place chakra into one or
more raindrops. As the drops of rain hit the ground they create a small
sized spike of water from puddles on the ground. For this technique to
work there must be water on the ground and it must be raining.
(Kouu no Yari) - Rain Spear
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: By using chakra to condense a large amount of rainwater into
one place, the user creates a spear of water in the clouds. The spear
can at any time be called down to strike an opponent with only one hand-seal.
The water will stay in the form of spear for a short amount of time (three
posts). If the spear is not used by that time it will fall uselessly as
rain. The only warning this technique gives is a second pause in the
rain when the water is gathered and condensed.
(Ame Nottori no Jutsu) - Rain Capture Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This technique causes a target of the user's choice to "attract"
raindrops. The water in the rain drops will attach themselves over an
opponent. Once enough water has gathered over an enemy it will also
attach to the ground, holding the user's opponent to the ground.
(Ame Bunshin) - Raining Clones
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that creates false clones of the user around drops
of rain. Every clone is totally harmless and is destroyed by one hit or
if they collide with the ground or the enemy. This technique is used as
more of a distraction than anything.
(Gouu no Jutsu) - Heavy Rain Skill
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a
medium to effect him or her. By filling the clothing with water-elemental
chakra the user causes the clothing to fully retain all water it comes
in contact with which will gradually cause the clothing to become
heavier and heavier. Unfortunately, this jutsu that does not create
water, so it is only useful in a rainy or otherwise wet environment
B-Rank ~ Ice Rain Jutsu
(Touketsu Ame Nottori no Jutsu) - Frozen Rain Capture Technique
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: An advance version of rain capture where the user bounces
the rain into the clouds.The higher up they go the more colder they get
untill they freeze and come falling down(similar to hail)in the form of
a net or a dome to capture the opponent.
(Ame Aikuchi) - Rain Dagger
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: A simple jutsu that gathers the rain with chakra and then
forms it into a dagger-like weapon. The chakra gives the water a more
solid form so that it can be used for attacks. The water returns to
normal shortly after creation. When the dagger cuts into something the
water from the dagger expands within the cut to increase the damage.
(Amagasa no Jutsu) - Umbrella Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: A helpful technique for staying dry in the rain. After a few
short handsigns, the user can create an invisible umbrella by extending
their arm over their head and holding an open palm towards the sky. This
"umbrella stops all rain, but cannot stop jutsu that take a more solid
form like the Rain spear technique. This technique was actually made to
stop the acid rain technique and other average falling rain techniques
from touching the user.
(Ooki Kouu no Jutsu) - Big Rain Skill
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: By sending subtle chakra waves into the clouds, the user is
able to create unusually large nuclei for the water droplets to condense
on. The end result is big raindrops that fall to the ground at a faster
then normal rate. They aren't big or fast enough to cause any real
damage, but they are quite distracting.
(Shuushi Ame) - Stop Rain
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This technique defines the users chakra control and for
tactical measures for other techniques. The user creates the necessary
handseals and every rain drop stops in mid air or wherever they are
(Sakasa Ame) - Reverse Rain
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This technique defines the users chakra control and for
tactical measures for other techniques. The user creates the necessary
handseals and every rain drop which falls on the ground starts to go up
into the air instead, so the rain becomes backwards, when the rain
becomes backwards it can stop techniques such as the Rain Spear
technique and others.
Note:this Jutsu Does not work on A or S rank jutsu.
A-Rank ~ Ice Rain Jutsu
(Touketsu Ame Aikuchi) - Frozen Rain Dagger
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: An advance version of rain daggers where the user bounces
the rain into the clouds.The higher up they go the more colder they get
until they freeze and come falling down(similar to hail).
(Touketsu Ame Ittou) - Frozen Rain Blade
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: An advance version of rain blade where the user bounces the
rain into the clouds.The higher up they go the more colder they get
until they freeze and come falling down(similar to hail) and unlike the
original they do not turn back into train until after 3 turns.
Bombarding Hail (Hougeki Arare)
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Using this jutsu requires great chakra control, performing
hand seals and sending chakra into the clouds. After a bit of
development,(three turns) a ninja will form the precipitation of the
cloud into hail. This hail will fall for a brief time from the clouds
and by chakra control be targeted at the opponent.
Note:must have clouds in the sky to use this jutsu.
Snow Blindness (Setsumou)
Rank: A
Type: Supplementary
Range: Shot-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Used in conjunction with the Hidden Mist skill this makes
things even more difficult to see. If used without the Hidden Mist skill,
it is far less effective.The user makes snow begin to fall from the sky
as thick as possible. This, of course, effects both the user and the
opponent's vision.
Note:This jutsu must have rain clouds to perform and the snow takes
three turns to fall and lasts for 3 turns.
Restrictions:Can only be used three times per battle.
(Suiton: Kouu no Fukkou) - Water Style: Rain's Renaissance
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: N/A
Description: The user slams his hand on the ground and sends a large wave
of chakra into the ground. This wave of chakra causes all small, nearby
sources of water to fly back into the clouds to replenish them. This has
little effect on natural storms but on artificial ones it can be used
multiple times to lengthen it almost indefinitely.
S-Rank ~ Ice Rain Jutsu
(Ensan no Kouu) - Acid Rain
Rank: S
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 40(-5 per turn to keep active)
Damage Points: -10 each turn or as long as the user has this jutsu in
effect
Description: A powerful ninjutsu that laces the clouds with a large
amount of poison elemental chakra to change the structure of the rain.
The end result is a storm that does not rain water, but instead rains a
powerful acid that can eat through most materials. Unfortunately, skin
is not one of those materials. Instead of instantly eating through, it
causes skin to instantly blister and slowly dissolve in a most painful
way.
(Touketsu Ame toraidento no Jutsu) - Frozen Rain Trident Technique
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: An advance version of rain trident where the user bounces
the rain into the clouds.The higher up they go the more colder they get
until they freeze and come falling down(similar to hail).